(4 Mar 2024) Many libraries have been slow to adopt virtual reality (VR). This has been for a multitude of reasons, cost and the fear of “fad technology” being just two of them. VR has long been looked at with mixed understanding and some degree of technical wariness. However, this has been slowly changing as more and more libraries and institutions are embracing VR. Many universities are implementing courses to teach students how to create VR programs. So why are so many libraries still cautious of VR, and what are some of the ways VR can be used in Programming.
Joy DuBose, the Extended Reality and Gaming Librarian at Mississippi State University (MSU), shares an overview of VR equipment and how to use VR in library programming here.