Mixed realities, virtual reality, and augmented reality in scholarly publishing: an interview with Markus Kaindl and Martijn Roelandse

(17 January 2019) For many of us, augmented reality is primarily associated with gaming and other forms of online entertainment. But it is also increasingly being used in scholarly publishing — in expected and unexpected ways. Springer Nature has been experimenting with this, and anyone who visited their booth at this year’s Frankfurt Book Fair (FBF) had the opportunity to experience the results firsthand. In this interview, their Senior Manager of Semantic Data, Markus Kaindl, and Head of Innovation, Martijn Roelandse, answer some of Alice Meadows’ questions about mixed realities, virtual reality, and augmented reality in scholarly publishing and tell us about some of their work in this area.

Read the full interview from Scholarly Kitchen here.